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About Me

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Gameplay programmer, writer, artist.

All I've ever wanted to do is develop great games, and tell incredible stories. Since 2014, I've been building a repertoire of skills to turn my ambitions into reality: Teaching myself to code in C# and build games in Unity at 12 years old, working as a junior SaaS developer at Wellspring Software in high school, releasing my first game demo, The Next Infinity, programmed, illustrated, and animated by myself the following summer after graduation, working as a children's book illustrator, and enrolling in the game development bachelor of science at Full Sail University in Orlando Florida.

At Full Sail, I have designed and released 6 playable demos demonstrating my abilities to lead teams with compassion, code in C++, C#, and Unreal blueprints, and utilize Unity, Unreal, and custom game engines written from scratch.

Over the years of turning my dreams into passionate reality, my love of the process has only gotten stronger the more my skills improve, the more I outdo my previous work, and the more I can get closer to the teams I build with.

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