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ThreadRipper

Project type

Full Sail Portfolio Project

Date

Dec 2023

Location

Orlando, FL

A first person shooter based around intense gunplay and stealing your enemies' weapons.

My Contributions:
Gameplay Programmer - Programmed the weapons system for both the player and the enemy, the throw gun mechanic to steal enemy guns, and the item pickup system in Unity using C#.

Challenges and Solutions:
In a game all about the gunplay, I was lucky enough to create the guns. While building these systems was a challenge to be sure, I enjoyed programming the weapons system, and the stealing system, trying to match the feel of two of my favorite first person shooters - Overwatch and Rainbow Six Siege to create an explosive, fast paced style of combat.
The real challenge was collaboration; this was all of our first team project at Full Sail and we had a 7 man team by the end (one joined halfway through), which is MASSIVE for beginner developers who haven't had to handle the logistics of managing that many people, let alone code while doing it. This lead to multiple people sharing important roles like the enemy AI, where personalities clashed, and the final project suffered as each feature was a lengthy compromise between the two which we eventually solved by splitting them into base enemy programmer and boss programmer. Moving forward we decided to silo developers when working on important gameplay systems like the player and the enemy, as we learned painfully that two beginner developers working intimately on the same problem is far worse than just one.

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